'Because
things don’t appear to be the known thing; they aren’t what they
seemed to be neither will they become what they might appear to
become.'
In this
deceptively simple image a simple gesture accentuates not only a perception of an optical play about reality, but also
leads on to a vision about a virtual world.
We enter the paradox of pick and choose.
The shift between figure and background position produces contradictory responses. The object - the car being used as a kind of toy - transforms and breaks the coherence between the object and ourselves. Evidently, one value must have another value.
We can be flexible: the playground is free to enter. Humour has the capacity to reveal ‘our will of absence’ - to guide things beyond their ascribed function. We laugh alongside our own rigidity.
Posted by Tessa den Uyl and Martin Cohen
'Playing'. Original photo, title and date unknown, by Alexsandr Malin |
We enter the paradox of pick and choose.
The shift between figure and background position produces contradictory responses. The object - the car being used as a kind of toy - transforms and breaks the coherence between the object and ourselves. Evidently, one value must have another value.
We can be flexible: the playground is free to enter. Humour has the capacity to reveal ‘our will of absence’ - to guide things beyond their ascribed function. We laugh alongside our own rigidity.